// autonomous game builds

Preserved runs where the swarm built playable Godot games.

These are sanitized writeups copied from milestone archives, project artifacts, surviving controller history, and screenshots. They include limitations, QA findings, and operational evidence rather than polished benchmark claims.

These runs show active development evidence, including the messy parts: false validation loops, environment failures, partial artifacts, and QA-discovered bugs. They are not a guarantee that every run will complete cleanly.

Chess-2

A 14-hour unattended build of a real-time strategy reimagining of chess: asymmetric factions, economy, spawning, combat, leveling, AI, UI, and harness QA.

41agents
14h21 minutes
123tests
41commits

Gravity Golf

A compact physics game built and stabilized through repair loops: planet gravity, collision, slingshot aiming, scoring, UI, state polling, and final harness QA reruns.

61agent records
35commits
62tests
64Minput tokens

Pebble Pop

An earlier swarm-built game left idle, then recovered by research agents that diagnosed a false validation cascade, unblocked QA, and brought the playable loop back into view.

916agent records
454task records
64tests
233Mtokens